Friday, 17 October 2014

Assignment 1: Drag n Drop

For our 1st assignment, as the title states, we have to create a simple game with drag n drop mechanics. So! Here is the small sketch i did as my idea to propose to Mr Razif, our lecturer.



It's about a dog playing fetch with his owner at the park. Using the dog as a cursor, the player will have to control the dog and drag the items being thrown across the screen by the owner and drop them near the owner. And thus is the start of my complicated journey to try and customize a cursor of the dog, in which the idea i pictured was that it moved in different directions when moving the cursor around the screen.

Here are the vectorized drag and drop items:


The ones on the left: rope, ball, stick and bone are the items that add points while the ones on the right: chocolate, tin can and cheese are the ones that minus points, as they are bad for dogs, and the basket is the target in which the player has to drag the items into. In the 1st level there are only the items ball, stick, bone and chocolate. After reaching a certain point can the player advance to the next level, in which all the items are there.

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