Friday, 5 December 2014

2nd Game

This is the gameflow:



And here is how it looks like ingame for the levels:
level 1

level 2


Fetch! 2

For my 2nd game, it's a continuation of my last game and thus, has been named Fetch! 2.
After playing fetch in the park during the last game, Fido's owner has decided to reward Fido for his hard work "training", as his owner calls it.

And his reward? Treats! And lots of it. Though there's a catch to these "rewards", his owner decides on a whim that he should build up his stamina. So as his owner throws the treats while running, Fido will have to keep running as well to catch the treats. And of course, he will have to avoid accidentally catching up the wrong things that fall in his path.

So here's Fido this time, as the player will have to control him with the arrow keys to move along in the screen, we get to see Fido animated from the side this time.


These are the items that would appear in the game:


So of course, the dog treat, dog bone and biscuit increases points while the acorn and leaf decreases points. In level 1 theres only the treat, dog bone and leaf, so the player will have to collect 100 points before the timer runs out in 40 seconds. If the player does not meet the requirements before time's up, players will be brought to the losing screen.

Upon completing level 1, after the 2nd tutorial comes level 2. Level 2 is similar, except the time has been shortened to 30 seconds, the required points to win is increased to 120 and the acorn and dog biscuit have been added. The points for the good and bad items remain the same.